Arr pirates!! I be sharing with ye my Event T’Do List fer yer use and fun. So here
1) Train a Gazillion Bonnies and Marauders
2) Send em to their death in exchange for Event Items & BOOTY - YEAH! ^^
3) Raid yer regular safe spots avoidin’ trouble with other pirates durin’ da event.
4) Trade off excess Rum, due to lots of dead pirates, for gold/lumber.
5) Use all ye got to train more Bonnies and Marauders.
6) Deserve yer rest!
Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts
Tuesday, March 4, 2014
Thursday, February 27, 2014
Guide on How Scouting Works?
Arr pirates!! We be doing some learning on scouting, going from A to Z just making sure all pirates benefit 100% from full understanding.
So first up, to do scouting in Pirates Tides of Fortune ye need to have at least one Flying Dutchman. This be yer flying units who can go and scout enemy Havens fer ye!
If ye don't have one or the ones ye had died ye can train more of them in the Dutchman's Hangar:
Now before ye raid or blockade an enemy pirate's Haven it be a really good idea that you Scout with your Flying Dutchmen:
Ye can send 1 if ye think there is no defenders. This be a good idea just for checking resource levels fer the Haven's which you regularly Raid. Now if ye wanna get information on some new Haven that ye don't know nothing about then ye might want to send many, like 10 or 20 or 30, because ye be assuming that they have defending Flying Dutchmen there so ye will lose some of yer Dutchmen but ye will get the info.
When ye send the scout it be going to the enemy Haven fer information:
And when it arrives to the enemy there are 3 possibilities:
1) The enemy will have a lot more Flying Dutchmen so yer scouts will die and you get no information.
2) The enemy will have some defense so some of your people will die but you will get information.
3) There is no defense - you lose nothing and get the scouting information.
Here be an example of one of my scouting reports:
Very often ye will see that ye lose Flying Dutchmen so ye have to keep buying more every day if ye want to keep scouting.
Don't fall into the danger of "not scouting" because ye can have a big problem if ye send attack blindly not knowing what there be waiting fer ye.
Ye can buy more Flying Dutchmen in the Dutchman's Hangar - they be especially expensive in the beginning:
Last 2 things to point out:
1) Ye can and should send many scouting missions at the same time, so you quickly collect information of what is going on and the resource levels of all the Havens that you normally like to raid.
2) The Veteran Flying Dutchman has exactly the same stats as the Regular Veteran Flying Dutchman, only it costs much less resources to buy it because it also costs Rubies, so this is fer pirates who put real money into the game. The appearance is also different but the use of them is exactly the same as the regular units.
So first up, to do scouting in Pirates Tides of Fortune ye need to have at least one Flying Dutchman. This be yer flying units who can go and scout enemy Havens fer ye!
If ye don't have one or the ones ye had died ye can train more of them in the Dutchman's Hangar:
Now before ye raid or blockade an enemy pirate's Haven it be a really good idea that you Scout with your Flying Dutchmen:
Ye can send 1 if ye think there is no defenders. This be a good idea just for checking resource levels fer the Haven's which you regularly Raid. Now if ye wanna get information on some new Haven that ye don't know nothing about then ye might want to send many, like 10 or 20 or 30, because ye be assuming that they have defending Flying Dutchmen there so ye will lose some of yer Dutchmen but ye will get the info.
When ye send the scout it be going to the enemy Haven fer information:
And when it arrives to the enemy there are 3 possibilities:
1) The enemy will have a lot more Flying Dutchmen so yer scouts will die and you get no information.
2) The enemy will have some defense so some of your people will die but you will get information.
3) There is no defense - you lose nothing and get the scouting information.
Here be an example of one of my scouting reports:
Very often ye will see that ye lose Flying Dutchmen so ye have to keep buying more every day if ye want to keep scouting.
Don't fall into the danger of "not scouting" because ye can have a big problem if ye send attack blindly not knowing what there be waiting fer ye.
Ye can buy more Flying Dutchmen in the Dutchman's Hangar - they be especially expensive in the beginning:
Last 2 things to point out:
1) Ye can and should send many scouting missions at the same time, so you quickly collect information of what is going on and the resource levels of all the Havens that you normally like to raid.
2) The Veteran Flying Dutchman has exactly the same stats as the Regular Veteran Flying Dutchman, only it costs much less resources to buy it because it also costs Rubies, so this is fer pirates who put real money into the game. The appearance is also different but the use of them is exactly the same as the regular units.
Monday, February 24, 2014
Strategy to Grow and Profit Smartly
(Posted/Edited by LAVASH; Thanks to KDH)
It is a good idea to "set sail" to the "potential enemy" Haven so ye can view it from the inside. Record the captain's level and current experience points in yer logbook. After 3-7 days start goin' back and checkin' on them. Those that do not move in experience points are usually inactive and safe to raid without retaliation.
The other part once ye found it then send a Flyin' Dutchman to scout it right before your raid hits. Take the booty and subtract it from the totals - this will tell ye the harbor protection value. Make a note of this amount so in the future a scout will tell ye how profitable the raid will be. Also keep a scout or a blockade in/on the Haven which can let ye know if others have raided it and when so ye can track their patterns and get there first.
There are many inactive Havens level 17-25 that will give ye 3k lumber and 3k gold. I even found a level 9 that nets 2.5k of each and less than 1k of rum. Me find the lower level ones to be less competition from other captains for the resource and ye can raid them all week rather than gettin' say 10k of resource and 40k of rum then waitin' a week fightin' off other cap'ns to keep it.
I prefer inactives to actives...there be more profit. You don't have to worry about them hittin' yer ransom 'cades, lighthouse targets, or returnin' the favor in ye sleep. I have not lost troops raidin' dead havens either. I know some cap'ns see the experience points as a win but I can raid inactive low levels all day long to gain experience without losin' a man.
Good luck findin' the profit sometimes ye have to travel a bit as well.
Keeping Track of the Enemy
It is a good idea to "set sail" to the "potential enemy" Haven so ye can view it from the inside. Record the captain's level and current experience points in yer logbook. After 3-7 days start goin' back and checkin' on them. Those that do not move in experience points are usually inactive and safe to raid without retaliation.
Noting down the Harbor Level
The other part once ye found it then send a Flyin' Dutchman to scout it right before your raid hits. Take the booty and subtract it from the totals - this will tell ye the harbor protection value. Make a note of this amount so in the future a scout will tell ye how profitable the raid will be. Also keep a scout or a blockade in/on the Haven which can let ye know if others have raided it and when so ye can track their patterns and get there first.
Identifying Yer Regular Targets and Inactive Pirates vs. Active Pirates
There are many inactive Havens level 17-25 that will give ye 3k lumber and 3k gold. I even found a level 9 that nets 2.5k of each and less than 1k of rum. Me find the lower level ones to be less competition from other captains for the resource and ye can raid them all week rather than gettin' say 10k of resource and 40k of rum then waitin' a week fightin' off other cap'ns to keep it.
I prefer inactives to actives...there be more profit. You don't have to worry about them hittin' yer ransom 'cades, lighthouse targets, or returnin' the favor in ye sleep. I have not lost troops raidin' dead havens either. I know some cap'ns see the experience points as a win but I can raid inactive low levels all day long to gain experience without losin' a man.
Good luck findin' the profit sometimes ye have to travel a bit as well.
Friday, February 7, 2014
The Way to Survive in Pirates Tides of Fortune
Hey guys, sometimes in Pirates Tides of Fortune you find yourself in the situation of being constantly attacked and smashed and you don't know what to do. Well I found this post by tennischamp5 which is super useful in this situation and I want to share it with you so that you can also enjoy the game better:
1.) Always Always Always Upgrade your harbor. I can't stress enough how many new players don't and leave their assets free for the taking. At a level 12 Harbor, you're protecting something like 13000 of each resource. Regardless of your level, that's enough to protect anything you have from attacks as long as you check back a few times a day. You shouldn't ever lose resources. Ever.
2.) Never ever ever leave your troops outside your harbor. The only excuse to have troops out in the open is if you're planning on raiding in the next 5 seconds or less. Any longer and you risk someone coming by and killing them. There's a reason there's a secure button on the harbor.
3.) Scout your targets before attacking them. Make sure they don't have anything guarding and you won't lose any troops.
4.) Build your offense/defense up slowly every day and little by little, they'll grow. I've been playing for a month and a half now and my offense is strong enough to take an unclaimed presidio alone (although with heavy losses).
5.) Never do prize battles. Any battle where you lose even one fleet/armada unit is a loss. I don't care if you gain 32k rum and 40 juggernaughts from it. You've lost. Because inevitably, you will attack 40 more times... and lose all 40 juggernaughts, one at a time. The only time to do a prize battle is when you can win without taking ANY losses. It requires commitment and self-restraint, but by following steps 1-3... your offense will get large enough that you don't need to worry about losses against prizes. From then on, you'll fly up in levels. (I can currently take out lv. 14 prizes without losing anything. Patience is a virtue in this game.)
6.) Remember... even if the top five guilds in the game all simultaneously come after you... they can't do a thing to you as long as your harbor is upgraded and your ships are hidden. They'll waste their time, ships, and raids getting nothing time after time.
Too many people see an incoming attack, freak out, and put their defenses out. Then they lose them. Just leave them in, upgrade your harbor or USE the resources before the attack. Enemy gets nothing. Enemy doesn't come back.
When I scout a player and they have a defensive army waiting, I make it a point to slaughter it to the man. I don't care if they have no resources. My offense is large enough that I don't care if you have 20 subs and 50 bonnies.... every last one is going to die without me taking significant losses... except that i'll gain a ton of free experience... and now you're set back a month+ of building.
Same with offense. Your offense gets exponentially more powerful the more troops you have. Why should I fight a prize and take 50% casualties, spend a week rebuilding and repeat? I'd much rather build for a couple weeks, and then start fighting prizes for 0% casualties.
Hope this helps."
1) Focus to upgrade your Harbor not to lose resources to raids.
2) Hide your troops inside your Harbor so they don't die from raids.
3) Scout before attacking.
4)+5) Grow slow, don't take risks.
6) Even if whole world attacks you there is only so much they can do if you did (1).
"Quick general tips.
1.) Always Always Always Upgrade your harbor. I can't stress enough how many new players don't and leave their assets free for the taking. At a level 12 Harbor, you're protecting something like 13000 of each resource. Regardless of your level, that's enough to protect anything you have from attacks as long as you check back a few times a day. You shouldn't ever lose resources. Ever.
2.) Never ever ever leave your troops outside your harbor. The only excuse to have troops out in the open is if you're planning on raiding in the next 5 seconds or less. Any longer and you risk someone coming by and killing them. There's a reason there's a secure button on the harbor.
3.) Scout your targets before attacking them. Make sure they don't have anything guarding and you won't lose any troops.
4.) Build your offense/defense up slowly every day and little by little, they'll grow. I've been playing for a month and a half now and my offense is strong enough to take an unclaimed presidio alone (although with heavy losses).
5.) Never do prize battles. Any battle where you lose even one fleet/armada unit is a loss. I don't care if you gain 32k rum and 40 juggernaughts from it. You've lost. Because inevitably, you will attack 40 more times... and lose all 40 juggernaughts, one at a time. The only time to do a prize battle is when you can win without taking ANY losses. It requires commitment and self-restraint, but by following steps 1-3... your offense will get large enough that you don't need to worry about losses against prizes. From then on, you'll fly up in levels. (I can currently take out lv. 14 prizes without losing anything. Patience is a virtue in this game.)
6.) Remember... even if the top five guilds in the game all simultaneously come after you... they can't do a thing to you as long as your harbor is upgraded and your ships are hidden. They'll waste their time, ships, and raids getting nothing time after time.
Too many people see an incoming attack, freak out, and put their defenses out. Then they lose them. Just leave them in, upgrade your harbor or USE the resources before the attack. Enemy gets nothing. Enemy doesn't come back.
When I scout a player and they have a defensive army waiting, I make it a point to slaughter it to the man. I don't care if they have no resources. My offense is large enough that I don't care if you have 20 subs and 50 bonnies.... every last one is going to die without me taking significant losses... except that i'll gain a ton of free experience... and now you're set back a month+ of building.
Same with offense. Your offense gets exponentially more powerful the more troops you have. Why should I fight a prize and take 50% casualties, spend a week rebuilding and repeat? I'd much rather build for a couple weeks, and then start fighting prizes for 0% casualties.
Hope this helps."
So here is a Quick Summary:
1) Focus to upgrade your Harbor not to lose resources to raids.
2) Hide your troops inside your Harbor so they don't die from raids.
3) Scout before attacking.
4)+5) Grow slow, don't take risks.
6) Even if whole world attacks you there is only so much they can do if you did (1).
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