Showing posts with label Analysis. Show all posts
Showing posts with label Analysis. Show all posts

Sunday, June 8, 2014

Fire Ship Madness Attack Losses

Arr pirates!! I be having some exact numbers about the horrendous attacks of the new tactical unit - the Fire Ship and I be wanting to share that with ye.

I made this big picture with all the data so ye can see. 1 Fire Ship was sent against me Haven by a complete stranger who I never talked to or dealt with in any way before. It be giving me a headache trying to understand why someone would spend money sending a Fire Ship against another random (casher) player like me-self. I will be having a word with him in private on this matter, but let's look at the numbers:

So ye see 1 Fire Ship which has 12,600 offense was sent and was supposed to be killing at a 1:1 ratio exactly (or about) 12,600 defense. But this be not the case at all. It killed off 20,000 defense, which be 56.3% more than it was supposed to be doing. I know this because I carefully took again the same units the Fire Ship killed and saw the defense value (I did this via Secure in Haven window).

And more than that, there be complete madness in what units it be killing, seemingly taking out units which be not easy to have. As I wrote on the picture it be killing 3 units out of 12 in one case and 3 units out of 112 in another or 1 out of 2 (which is especially strange) versus 1 out of 60 in another troop type. So the percentage distribution of damage is totally not respected.

As I wrote in my previous post on the Fire Ship, it certainly be driving fear into Havens with such performance, especially now that I revealed to ye the exact figures. However, 12.600 defense be not a major issue for me to lose, I regained double that today alone, but with this analysis me'arr clearly say that it be (1) Not fair to kill off nearly 60% more units and (2) It be not fair to almost completely disregard the standard game rules on percentage distribution and I be wishing that I be getting a compensation for the unfair Ruby units lost (although I be sure I won't).

So what ye think? Lay yer thoughts below in me blog comments. Did ye experience the same and if ye did then share screenshots of yer battle to prove it as well, don't just be talking empty words.


Saturday, April 12, 2014

Defense Misdirection Warning

Arr pirates!! Here I be warning ye to be careful of the new game changes where it be showing ye the attack and defense values of all the units. First of all I think the change is very nice and it looks good, but be warned! - have a look at the picture below of the Grenadier's defenses - ye see that the new interface or the patch update is showing the Grenadier with a defense of 170 which actually be his top defense rating versus Mercenaries and Fleet, but the Grenadier be having a defense rating of 130 points versus Pirates and Armada, so be careful with the 170 displayed value - it be seriously misleading information if ye not 100% wise about the game.


And here below me show ye as well the information on our dear Bonnie's Beauties and the Skirmisher - ye see the displayed defense values are 20 and 30 but actually against fleet and armada they be much lower especially for Skirmisher at 16 points which is half of the displayed 30.


So to conclude I think the new interface is very nice and maybe they should not change anything but ye must be careful not to psychologically fall into the trap of miscalculating the defense points as it might lead to a lot more then ye losing a couple of barrels of Rum!

Wednesday, April 9, 2014

In Manufactory 1 Hour is Most Efficient

Arr pirates!! When ye get yer Manufactory building ye will be able to manufacture GEARS which are used to train very evil pirates like the Duellist which is the first unit available in the Manufactory after ye research Code of Honor.

Anyways, here ye see on the picture I have analyzed for ye lazy Rum drinking bums which option in the Manufactory be the most efficient in the production of gears and the answer is the 1 hour option is the most effective since ye can build up to 12,000 gear per day with this option and all the others are producing less per day, so if ye be an active pirate ye be wanting to make use of the 1 hour if gears be yer target!


Sunday, February 9, 2014

Cost Comparison Skirmisher vs Bonnie's Beauties

Arrr pirates! Here we got a comparison of cost of the defensive skeleton-face Skirmishers and our dearest defensive Bonnie's Beauties.

Note also that Bonnie's Beauties are much faster in yer travel, so they have a strong advantage in that as well.

What I tried to do is to come up with a cost per offense or defense point to see which one is more efficient to buy and between these two it seems it is better to buy Bonnie's Beauties.

Note I assumed that Gold and Lumber have the same value, but I took Rum as half because it is rather easy to buy Rum at 2:1 ratio in the market.


Friday, February 7, 2014

Cost Comparison Marauder vs Bonnie's Beauties

Arrr pirates! Here we got a comparison of cost of our vicious offensive Marauders and our dearest defensive Bonnie's Beauties.

What I tried to do is to come up with a cost per offense or defense point to see which one is more efficient to buy and between these two it seems it is better to buy Bonnie's Beauties.

Note I assumed that Gold and Lumber have the same value, but I took Rum as half because it is rather easy to buy Rum at 2:1 ratio in the market.