Sunday, March 23, 2014

Attacking Prizes More Effectively

Arr pirates!! Fer the crazy strategic pirates out there I want to share a strategy where you can be more efficient and taking down those pesky Prizes.

The strategy is based on the different types of troops, example: ARMADA or PIRATE types. And the Prizes contain different proportions of these, so if ye could get some info on those Prizes ye could send the most efficient troops to take down the Prize. The good news is ye can do that! Ye can send 1 bonnie to whatever Prize and, sure, she will die, but it's all for a good cause as ye will get to see exactly what type of army they got there.

So here ye see the example of me Bonnie scouting:


So ye see that in this specific case there are only PIRATE type of defenses on this Prize so it be making no sense whatsoever to send for example Turtle or Junk Ships to defend this because this be super inefficient. In this case ye better be sending Bonnies or Skirmishers or actually if ye have some Dragon Ladies who are very good at Pirate Defense then it be best to use em here since they be drinking too much Rum anyway.

Here below is another example with a level 30 Prize where ye can immediately see that the attacking forces are heavily skewed towards ARMADA which means this is the time where ye be wanting to use yer Junk Ships as they be most effective against the Armada troop type with their 120 defense against that specific troop type.


Lastly, if ye don't got no extra Junk or Dragon Ladies or such then the most efficient be the simple old Bonnies since they have an average of 19 defense (without upgrades) against all troop types.

Thursday, March 20, 2014

Don’t be afraid to scout raid far

Arr pirates!! Here be some education and motivation to tell yer lazy Rum drinking pirates to not be afraid to scout far with yer Flying Dutchmen. Here ye see on the picture an example of me sending a whole wave of Flying Dutchmen south (down) of me Haven and ye see an example of me sending a raid far away to the East (right side) where I be planning on getting 50,000 resources.


and here be another example picture of scouting older known targets and again sending a whole line of Flying Dutchmen to another group of new Havens looking fer possible raid targets:


Wednesday, March 19, 2014

Trick to go beyond maximum resource capacity

Arr pirates!! I be sharing with ye a trick that allows ye to have more resources than your capacity allows. Normally if your capacity is reached yer Haven will not produce any more of gold or lumber or rum depending which one is full, so it is not a good idea to be there, but there can be many reasons ye keeping high level of resources - maybe adding up to make a big building upgrade.

So if ye reach yer capacity, most often this happens with Rum, then one simple trick ye can use is to put yer Rum for sale either at a 1:2 ratio if ye actually wanna maybe sell it or at any other ratio which means most likely ye will never sell it and then this Rum gets taken out of yer Haven and yer capacity drops. Any time ye need that Rum ye just go and cancel yer offer and all the Rum comes right back to yer Haven and ye don't even have to wait for it.

Here the example how at this time I was keeping more than 10,000 Rum extra using this trick:


Catching the Offensive Troops of yer Enemy

Arr pirates!! There could be a case that you have an enemy who hides in his Harbor every time you attack and then comes out and starts irritating you again. This can be very annoying. One way to punish him is to put a blockade on him, but this could be dangerous because his Brotherhood can come and smash it or ye have to sacrifice some of yer defense which increases the risk of yer Haven getting raided.

This is especially difficult if the people who can raid ye are not so far - then there is not so much time fer yer Brotherhood to come and defend yer Haven.

And if ye put a small blockade then he can liberate himself and if ye put a big blockade then he can call for help, so, since I had this sort of a situation I be thinking on how I can get him to lose his troops and I came with a very good solution and here I explain ye the strategy.

First, some days, even 1 week, only blockade him with 1 Bonnie or 1 Dark Corsair. Whatever it is always keep it the same. The point here is to teach him that every time that ye blockade his Haven it is always and always going to be that 1 unit. So when he scouts first, he will see this. Maybe 1 or 2 times blockade him with a big blockade with a few Dutchmen, so when he scouts he fails. So now he is learning that if he fails scouting there be a big blockade so he hides and when he succeeds in scouting then there is always 1 unit.

After this is 2nd stage, it helps to be more active. Ye only blockade him with 1 unit. He liberates, ye again blockade with 1 unit. Ye teach him that from now on it is always gonna be 1 unit. And there be 1 unit many times per day. So he gets so sick of this 1 unit that he stops to scout. When ye see that he stops to scout keep going with the 1 unit, so now he knows 100% that there be 1 unit, so he no longer scouts.

Now stage 3, ye put a big blockade. He goes to liberate with 1 unit he fails. Strange, he thinks maybe there is a little bit more, so he sends more - he fails. Now he is committed, he thinks he got most of it and sends more. I got this guy to lose all he had left - have a look at the screenshots below:

Here you see he tried to liberate 4 times:


Note for the higher level players - yes these are small numbers/units, but the strategy could work for your high levels a

Failed Liberation #1 - the small hit


Failed Liberation #2 - sends a full on attack


Failed Liberation #3 - sends what is left


Failed Liberation #4 - has lost hope, is cursing, sends last troops to die


...and so he no longer bothers any of my blockades.

Saturday, March 15, 2014

Big Raid Smashed with Brotherhood

Arr pirates!! I be telling ye now of some benefits and costs of joining a Brotherhood in Pirates Tides of Fortune. I know we pirates are free souls and we be not wanting to have no rules and we be wanting our freedom, but ye are still better off joining a Brotherhood so ye can better help each other against other groups of pirates. Sure, that be meaning that sometimes or a lot of times ye have to send yer troops to Brotherhood Havens to help defend, but other times yer friends will come and help ye out if ye are in a tough corner.

Here be an example of such a case where a big attack was coming me way and so I made it known in the Brotherhood channel that this be happening and we said no way, nobody gonna raid our Brotherhood. By the way our Brotherhood be the Smiling Death - a Top 3 ranked smashing guys. Here be our flag and leader:


So as I was saying, the raid was coming my way but the reinforcements were much faster as the travel time between Brotherhood members is faster.


...and so when the raid arrived there was a serious bloodbath and the attacker was crushed completely! So here be the lesson: get into a good Brotherhood (BH) and communicate with yer friends and help them and let them help ye out, so yer all can grow strong together!

And here be the result of that big failed raid - notice he be especially massive on the bombardiers (ye can make the picture bigger if ye click on it)


Tuesday, March 11, 2014

Scout a lot to Find Raid Targets

Arr pirates!! I be emphasizing again to ye the importance of scouting! Scout a lot to find really good targets fer raiding. Anyone after level ~15 can be good, also look that they be not part of a Brotherhood at all or the BH they in be very weak.

And there be no such thing as too little, here be 30 of me Flying Dutchmen going off in one direction:
How many Flying Dutchmen do you send? Put in the comments.


375 Rubies boost production for 25%

Arr pirates!! Here small Analysis on boosting resource production if ye got some Rubies. You can boost yer gold, lumber and Rum productions by 25% for 3 days for 375 Rubies either by clicking on top left arrow on the resources tab:


or in the Smuggler's Den ye can click on the Resources tab the options at the bottom:


So the question is, is it interesting to do this or rather is it better to buy the resources directly for 100 or 200 Rubies? Let's see:

100 Rubies buys you 5000 Rum or 200 Rubies buys you 5000 gold or lumber.
if you boost this to 200 or 400 Rubies you just get double the amount.

Boost on 1000 production


Now, if we look at the 25% boost, say ye are making 1000 of each of the 3 resources per hour. This means that ye be getting 1250 per hour. If we take 24 hours in the day ye get 250 x 24 hours = 6000 extra resources per day and for 3 days ye get 18,000 - and this is all for 376 Rubies.

For Gold and Lumber


If ye were to buy directly (5000 / 200 per piece), then ye be getting 376 x 25 = 9,400 Resources immediately, so actually it comes out that it is better that ye buy the boost since you can produce then approximately double the amount of gold, lumber and Rum per day.

For Rum


If ye were to buy directly (5000 / 100 per piece), then ye be getting 376 x 50 = 18,800 Resources immediately, so actually it comes out that it is better that ye buy directly if ye be earning 1000 of Rum per day.

Break Even Point


So the break even point is 1045 production per hour for Rum and 522 production per hour for gold and lumber. If ye are above this than it is better to buy the boost and if ye are below this buy direct.