Saturday, March 8, 2014

Don’t Send Dread Units to Prizes

Arr pirates!! Here I be sharing with ye some of me pain and be screaming at ye my advice = don’t send Dread Fleet units to attack or defend Prizes!

Here I had calculated the correct amount of Bonnies that I need for this Prize (In another post I be explaining how to do that) and just to test things out, because I have Rubies and all, I threw in EXTRA, sort of like the icing on top of the cake, my dear friends 2 x Harpooners Dread Units and lo and behold one of them died.

This was mathematically not supposed to happen, because the attackers were:

29 * 80 + 6 * 20 + 1 * 40 + 3 * 60 =
2320 + 120 + 40 + 180 = 2660 points of attack!

And only the additional bonus defense from the Harpooners is more than that, not even talking that the Bonnies alone give 8260 defense so there is no logical reason for one of the Harpooners to die, but the fact of the matter is that he did, so there be some random factor in the game, so don't be starting to argue with the game, but instead, like I be saying don’t send Dread Fleet units to attack or defend Prizes!


What to do if too much Rum?

Arr pirates!! We be dreaming maybe but there is actually such a thing as too much Rum. Yes I know ye want to be drinking it and ye never want to give your Rum, but you got to :) it is fair economy after all.

So if ye got too much rum there are 3 things you can do:

1) Ye look to see if ye can research some technology which is costing much more Rum than gold and lumber.

2) Ye can ask in yer Brotherhood chat and see if someone needs it and help them - this better than giving to the enemy for sure and better than having Rum on Limit.

3) Ye can Extend Offer in the Market's Trade Resources Tab and offer Rum for either gold or lumber at a rate of 2:1.

If ye think there is something else that can be done with Rum just put it below in the comments and if ye like my advice please share with other pirates.


Friday, March 7, 2014

Dangers of Leaving Army in the Open

Arr pirates!! Super important lesson or reminder to all ye pirates never, and I say again - never, leave your army out in the open on yer Haven and log out, leave the house or go to sleep. Ye be taking a big huge risk of someone smashing your hard earned army to little pieces and ye be waking up to a nightmare scenario.

Especially do not leave yer army outside of yer Harbor when you have serious enemies who be checking and scouting yer Haven regularly.

Here below I show ye my big enemy made this huge mistake and left his army out sitting in his Haven and, as I regularly scout him, I sent a bunch of scouts and 7 died. Normally this is bad news as I hate losing my Flying Dutchmen, but I got really happy because if 7 of mine died then he must have 20+ Dutchmen there, so I immediately sent my fleet to smash them and I found his whole army, both defense and offense, sitting there and so I smashed them all ARRRR!!!



and, on top of that, not only I got a really nice relic as you see there, but I saw that not all of them died, so I immediately sent my army again to finish of the remaining enemy pirates!!!



so again, big lesson to everyone - do not leave yer army sitting in yer Haven or ye be risking a complete destruction!!

Wednesday, March 5, 2014

Faster Training Speed for Prizes

Arr pirates!! Ye may be rushing putting yer hard earned pearls into the Witch Hut training fer speed fer yer pirates, but here I am to tell ya that also the speed of training be very important because when you are attempting to raid Prizes only with Bonnies and Marauders (not to lose good troops) then ye be having a big problem of training them in hundreds and thousands, because they be dying off much faster than ye be training then.

Both Bonnies and Marauders take 3 minutes to train 1 at regular speed and each point of training is going to cut down the training by 1 second. Now that be not sounding that excellent but consider large numbers. 10,000 Bonnies would take 30,000 minutes to train (or 500 hours or 21 days), now if you cut down the training by say a few seconds, let's say 3 seconds less then the same amount of Bonnies would take 30,000 seconds less which is 500 minutes less or 8 hours less. Triple that and you win a whole day of training.


Tuesday, March 4, 2014

Event T’Do List

Arr pirates!! I be sharing with ye my Event T’Do List fer yer use and fun. So here

1) Train a Gazillion Bonnies and Marauders
2) Send em to their death in exchange for Event Items & BOOTY - YEAH! ^^
3) Raid yer regular safe spots avoidin’ trouble with other pirates durin’ da event.
4) Trade off excess Rum, due to lots of dead pirates, for gold/lumber.
5) Use all ye got to train more Bonnies and Marauders.
6) Deserve yer rest!


Sunday, March 2, 2014

Unit Overview HARPOONER

Arr pirates!! We gonna be havin' a closer look at the HARPOONER - the most accessible Dread Fleet unit out there costing 450 rubies.

The good thing about the Harpooner is not only his cost but how easy it is to get him supported with the correct units fer the maximum bonus fer defense. He be happy enough with Bonnies and Skirmishers and people have lots of those so getting just 100 pirates to support him is not difficult at all especially when comparing to other Dread Fleet units which require more difficult to obtain units like Fleet and Armada.

As with most Dread Fleet units it is not his offense or defense that is impressive but the bonus that he provides and he can give up to 2300 additional defense on top of his 294 which is almost 10 times more.

So if ye be wanting to boost yer defense and ye got some rubies to spare then consider the bad ass Harpooner for the job, he be having a very good time with yer Bonnies :P


Saturday, March 1, 2014

Offensive vs. Defensive Strategies

Arr pirates!! I be telling ye 'bout offense or defense strategies in Pirates Tides of Fortune. Ye see once ye got the ROYAL Cannon built ye have a choice and that is to play nice and go more into defense and level up yer Royal Cannon to level 6 and get +25% to yer gold and lumber production or ye can go into offense and raid enemy Havens and make enemies in which case most probably someone will raid ye and break yer Cannon.

On the defensive strategy in 5 days ye can get yer Royal cannon giving ye the 25% boost to yer gold and lumber production. Sometimes ye will still be raided and lose the cannon, but most of the time if ye got strong defense and Flying Dutchmen blocking scouting only stupid pirates will attack ye without scouting.

On the offense strategy ye can't hold the Royal Cannon most likely since ye will  p i s s  someone off but then ye better be making real good raids which will give ye at least the same benefit as a 25% boost from the Cannon.

Time for an example. Say ye be producing 1000 gold and 1000 lumber. If ye get the cannon to level 6 then ye be making 1250 gold and lumber which means extra 6000 gold and extra 6000 lumber per day just from the cannon and that means that if you are on the offense strategy then ye better be bringing home minimum that much extra otherwise it be better going in a more peaceful way.

The "Peaceful" pirate will be raiding say 10 times 1000 x 3 resources, so that's roughly 10,000 gold, lumber and rum + the 1250 gold/lumber production.

So the "Offensive" pirate must raid for minimum 16,000 gold/lumber and 10,000 rum to be equal to the "Peace" pirate.

For newer pirates I be recommending to go and grow the peaceful way.