Wednesday, March 19, 2014

Catching the Offensive Troops of yer Enemy

Arr pirates!! There could be a case that you have an enemy who hides in his Harbor every time you attack and then comes out and starts irritating you again. This can be very annoying. One way to punish him is to put a blockade on him, but this could be dangerous because his Brotherhood can come and smash it or ye have to sacrifice some of yer defense which increases the risk of yer Haven getting raided.

This is especially difficult if the people who can raid ye are not so far - then there is not so much time fer yer Brotherhood to come and defend yer Haven.

And if ye put a small blockade then he can liberate himself and if ye put a big blockade then he can call for help, so, since I had this sort of a situation I be thinking on how I can get him to lose his troops and I came with a very good solution and here I explain ye the strategy.

First, some days, even 1 week, only blockade him with 1 Bonnie or 1 Dark Corsair. Whatever it is always keep it the same. The point here is to teach him that every time that ye blockade his Haven it is always and always going to be that 1 unit. So when he scouts first, he will see this. Maybe 1 or 2 times blockade him with a big blockade with a few Dutchmen, so when he scouts he fails. So now he is learning that if he fails scouting there be a big blockade so he hides and when he succeeds in scouting then there is always 1 unit.

After this is 2nd stage, it helps to be more active. Ye only blockade him with 1 unit. He liberates, ye again blockade with 1 unit. Ye teach him that from now on it is always gonna be 1 unit. And there be 1 unit many times per day. So he gets so sick of this 1 unit that he stops to scout. When ye see that he stops to scout keep going with the 1 unit, so now he knows 100% that there be 1 unit, so he no longer scouts.

Now stage 3, ye put a big blockade. He goes to liberate with 1 unit he fails. Strange, he thinks maybe there is a little bit more, so he sends more - he fails. Now he is committed, he thinks he got most of it and sends more. I got this guy to lose all he had left - have a look at the screenshots below:

Here you see he tried to liberate 4 times:


Note for the higher level players - yes these are small numbers/units, but the strategy could work for your high levels a

Failed Liberation #1 - the small hit


Failed Liberation #2 - sends a full on attack


Failed Liberation #3 - sends what is left


Failed Liberation #4 - has lost hope, is cursing, sends last troops to die


...and so he no longer bothers any of my blockades.

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